SPRAWL vs SPRAWL zero
Prequel versus sequel, where to start, and what the two games share beyond the name.
SPRAWL zero is a prequel set before 2023’s SPRAWL. You do not need to have played the original to understand or enjoy the prequel, and you do not need to play the prequel before the original. MAETH designed both games to stand independently.
This page covers the narrative connection, gameplay differences, and practical guidance on which to play first.
Narrative connection
SPRAWL (2023) stars SEVEN, a disgraced special-ops soldier who joins the resistance against the same regime FIVE serves in the prequel. FATHER, the voice in SEVEN’s head, guides the player through a story about free will, corporate control, and the cost of obedience.
SPRAWL zero stars FIVE, a cybernetic supersoldier working for the militarized Junta. FIVE’s mission is to eliminate SILAS, leader of IMAGO-DEI. The story explores the period before SEVEN’s story — when the regime FIVE serves was still in power, before the resistance grew.
The two protagonists occupy opposite sides of the same conflict. FIVE is the weapon; SEVEN is the person who picks it up and turns it around.
Narratively, playing SPRAWL zero first gives context to SPRAWL’s ending without spoiling it. Playing SPRAWL first gives emotional weight to the choices FIVE makes without understanding the full picture.
Gameplay differences
Movement
SPRAWL (2023) is built around wall-running and momentum. SEVEN moves like a modern movement shooter — you chain wall runs, slides, and vaults into a continuous flow. Speed is identity.
SPRAWL zero is grounded. FIVE walks and runs, slides, and uses vertical space through jumping and elevation rather than wall-running. The movement philosophy is closer to F.E.A.R. than to Apex Legends.
If you import wall-running habits from SPRAWL into SPRAWL zero, you will be disappointed.
Combat loop
SPRAWL (2023) has traditional FPS combat with a full arsenal. You carry multiple weapons, manage ammunition, and fight with the loadout you build. The experience is closer to a standard looter shooter.
SPRAWL zero has disposable weapons. You carry one gun at a time. When it is empty, you throw it and pull the next weapon from the environment with Gravity Gloves. The combat loop is faster and more improvisational.
Abilities
SPRAWL (2023) has Bullet Time as its primary ability. FATHER activates it during key story moments. It slows the world and highlights targets.
SPRAWL zero has four ability systems: Gravity Gloves (always on), Bullet Time (adrenaline-based), Gravity Shield (adrenaline-based), and Rushdown (adrenaline-based). The adrenaline meter is shared across the three spenders.
The ability philosophy in SPRAWL zero is more tactical — you make choices about when to spend adrenaline versus when to save it.
Enemy design
SPRAWL (2023) faces the regime FIVE now serves. Enemy types include standard soldiers, elite units, and environmental threats. Combat is challenging but designed around the wall-running movement system.
SPRAWL zero faces IMAGO-DEI cultists, Junta defectors, Amalgams (organic-mechanical hybrids), and bosses including Seraph (helicopter), Colossus, and Tsuchigumo (spider tank). The enemy roster is wider and the faction system (Junta vs IMAGO-DEI weapons) adds a layer of weapon selection.
Which to play first
Play SPRAWL zero first if:
- You want to learn the mechanics without habits from another game
- You prefer grounded movement over wall-running
- You want narrative context for SPRAWL’s ending
- You prefer improvisation over loadout building
Play SPRAWL first if:
- You want the wall-running movement identity above all
- You prefer story reveals in release order
- You enjoy the looter shooter loop of building a loadout
- You want the emotional payoff of SEVEN’s arc before understanding how FIVE started
Play both if:
- You want the complete picture of the Sprawl universe
- Narrative order matters to you (zero first, then original)
- You have time to appreciate both movement philosophies
What carries between games
Nothing mechanical carries between SPRAWL and SPRAWL zero. They are separate campaigns with no shared save data or unlocks.
Narratively, playing both enriches both. The world-building in SPRAWL zero adds context to the regime SEVEN fights against. The ending of SPRAWL gives weight to FIVE’s choices in the prequel.
Platform differences
SPRAWL (2023) launched on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. It received post-launch support including new levels and balance updates.
SPRAWL zero launched on the same platforms on September 8, 2026. The games do not share cross-play or progression.
Summary table
| Feature | SPRAWL (2023) | SPRAWL zero |
|---|---|---|
| Protagonist | SEVEN | FIVE |
| Timeline | Sequel | Prequel |
| Movement | Wall-running | Grounded |
| Weapons | Full loadout | Disposable, one at a time |
| Primary ability | Bullet Time (FATHER) | Bullet Time, Shield, Rushdown (shared adrenaline) |
| Faction system | Resistance vs regime | Junta vs IMAGO-DEI |
| Story scope | Revolution | Occupation |
| Play time | 6-10 hours | 8-12 hours |
Related pages
For SPRAWL zero gameplay, see the guides hub. For SPRAWL itself, the original game has its own community resources. This wiki focuses on SPRAWL zero.
For SPRAWL zero’s story, see story. For the full game walkthrough, see walkthrough.
Frequently Asked Questions
Quick answers for FIVE's first hours in the Sprawl.
Do I need to play SPRAWL before SPRAWL zero?
No. Both games are designed to stand alone. SPRAWL zero is a prequel, but MAETH built it so new players can start without the original. Playing SPRAWL first adds emotional weight to the prequel's choices, but it is not required.
Which game has better gameplay?
They are different philosophies. SPRAWL (2023) is a wall-running movement shooter. SPRAWL zero is a grounded tactical shooter with disposable weapons. Which is better depends on what you want from an FPS.
Should I play SPRAWL zero first if I want to avoid spoilers?
Yes, technically. SPRAWL zero is set before the original, so it does not spoil the sequel's ending. However, SPRAWL does not require foreknowledge of the prequel's events to be enjoyably surprising.
Do the games share any content or progression?
No. They are separate campaigns with no shared save data, unlocks, or cross-progression. Playing one does not affect the other.
How long is each game?
SPRAWL (2023) takes approximately 6-10 hours. SPRAWL zero takes approximately 8-12 hours based on developer estimates and player reports.